Canonical state
State is a deterministic projection of immutable events, not a loose memory blob.
Vigil is a governed runtime built for long-lived agent systems — event-sourced state, decision-first orchestration, replayable continuity, and hard runtime invariants.
Vigil is not a prompt wrapper or agent shell. It is a runtime for persistent agent systems: event-backed state, decision-first control, invariants, and continuity over time.
State is a deterministic projection of immutable events, not a loose memory blob.
Every turn routes through classify → decide → act, preserving control before generation.
One-decision-per-turn, causation integrity, and state-event parity keep the system auditable.
Relational, epistemic, strategic, operational, and task state remain explicit instead of collapsing into prompt text.
Autonomy is configurable and explicit, not an accidental side effect of prompts.
Recovery comes from event truth and checkpoint discipline, not fragile session state.
Prompt pipelines optimize single turns.
Vigil is built for agents that must remain coherent over time.